|
Post by Kazuki Kenzan on Nov 26, 2006 0:49:43 GMT -5
First, if you've read the Ninja Profile format, you'll notice that your characters have stats. Your character starts at LV:1, and once he gains 50 more HP and 20 more Chakra, he'll go up 1 level. Some Jutsu's require much Chakra, and you also need a higher level to use it. I'll explain it in my next post.
|
|
|
Post by Kazuki Kenzan on Nov 27, 2006 0:24:20 GMT -5
Index:
Chapter 1:Stats and Leveling Up. Chapter 2: Battling. Chapter 3: Missions. Chapter 4: More About Training Sessions. Chapter 5: Weapons and Equips. Chapter 6: Fishing and Cooking. Chapter 7: Your Inventory and Bank. Chapter 8: Food. Chapter 9: Food in Battle.
Chapter 1: Stats and Leveling Up.
You start out with these stats.
LV: 1 Health: 100 Chakra: 50 Agility: 30
Everytime you win a battle or complete a training session, you'll get 5 extra HP, 2 extra Chakra, and 2 extra Agility EXP. points, or for short, "Stat Values"(SV) in those stats. Once you complete 10 training sessions and/or win 10 battles and gain EXP., you'll go up a level. Your max level can be 10. Your stats cannot be increased once you reach level 10. Normally that would mean your max stats can be:
LV: 10 HP: 600 Chakra: 250 Agility: 230
HOWEVER! Your max Agility can only be 100, so your max stats can be:
LV: 10 HP: 600 Chakra: 250 Agility: 100
Agility may have limits, but Chakra and HP don't. There are special training sessions that you can go through that will raise a particular stat by 5. There's a class for Agility, but there's still the 100 max limit.
Now, if you add all the max stats together, you get 950.
600+250+100=950
Your "Total Stats"(TS) can never go beyond 950. Meaning you can be an HP hybrid, Chakra hybrid, or balance out your stats equally. Now, if you ever make a mistake in your stat balancing, meaning your way of traing your stats, like putting in too much, ect., you can pay a cheap price to reduce your stats back down by any amount.
However, if 1 were to max out their Chakra, your probably gonna think that they're broken and too godly, since Jutsu's are the most powerful attacks. This is why there are "Hidden Limit Values"(HLV). A persons HP can never go beyond 700, and a persons Chakra can never go beyond 450.
Chapter 2: Battling.
A. First Strikes B. Attacking 1. Taijutsu 2. Ninjutsu 3. Genjutsu C. Dodging
A. In a Ninja battle, we follow a turn by turn basis. To start this guide off, we'll talk about First Strikes.
First Strikes are when a player decides who goes first. This is decided by their Agility. Whichever opponent has a higher Agility stat goes first. If, however, both of their stats are equal, the challenger(person who started the fight, or you if you're fighting a wild Ninja during trips or Missions) will go first.
B. After the first strike, the player who didn't strike first will have the opportunity to either dodge or take the hit. After that, they will have a chance to attack.
1. Taijutsu
When using Taijutsu, you'll attack with either a punch or a kick. This requires no Chakra, but without specific training or special equipment, it will be generally weak. The Base Damage(BD) of Taijutsu is 5. Meaning without any Taijutsu training or special equipment, your Taijutsu attack will always do 5 damage if it hits.
2. Ninjutsu
Ninjutsu, mainly called Jutsu, requires Chakra to use. Some Ninjutsu can only be used when you're a certain level also.
You get to choice 3 different Jutsu when you create your account that your character will start out with. You can select Jutsu that they can't use yet because they have too low of a level if you wish. That way, you won't have to pay to learn it later, and learning new Jutsu's costs ALOT! However, you'll be at a disadvantage since you have less Jutsu's to use.
A Jutsu that you learn will come with a description of How it's used, Chakra need to use it, Level needed to use it, the damage it does, and or course, the name of it.
3. Genjutsu
Comming soon.
Chapter 3: Missions.
Since you have to pay money to buy weapons, new Jutsu's, go to different lands, participate training sessions of any kind, and other stuff, you'll need to make more money.
You start off with $100. You can earn more money by completeing Missions. Missions come in 4 difficulties:
S Rank A Rank B Rank C Rank D Rank
S is the largest, and D is the lowest. The higher the mission, the more likely you'll have to fight strong Ninja, put alot more of your time into it, and solve some puzzles maybe.
You have to have to have a certain minimal rank in order to accept a mission request. Here's the chart for it.
D-Genin, Chunin, Jonin, Special Jonin C-Chunin, Jonin, Special Jonin B-Chunin, Jonin, Special Jonin A-Jonin, Special Jonin S-Jonin, Special Jonin
If you're a Genin, you can only accept D rank missions. Leveling up doesn't raise your rank, but it helps you acheive that goal easier when the time comes.
You're rewarded a set amount of money when you complete a mission. Here's the chart to show how much you'll recieve each mission:
D-$20 C-$50 B-$80 A-$150 S-$300
Also, high level enemy Ninja may drop somewhere to $10-$50 on rare occasions. I'll tell you if a Ninja drops some if I'm feeling generous. Unless I say they drop anything, they have nothing. You have no say in what a defeated opponent drops.
Chapter 4: More About Training Sessions. 1. Taijutsu Training 2. Chakra Training
There are 3 training sessions. Taijutsu Training, Ninjutsu Training, and regular Ninja Training. All training sessions require some time, and you'll have to defeat a test Ninja to pass, but it shouldn't be too hard.
Ninja Training raises your stats the same way as defeating enemy Ninja does. +5 HP, +2 Chakra, and +2 Agility. If you like to have a balanced character, this is the best choice for you.
1. Taijutsu Training raises the attack strength of your physical attacks such as a punch or kick. When starting off, your physical attacks do only 5 points of damage, and can be dodged like any attack. By completeing a Taijutsu training session, your physical strength will get a +1 in strength, meaning after 1 session, you'll do 6 damage instead of 5.
The maximum power you can put in your Taijutsu strength is 15. You CAN increase the damage it does even beyond the maximum, but you'll need to be wearing certain Taijutsu strength raising items to do that. More about items later. Once that number reaches 15 through training, you can't raise it anymore through Taijutsu Training.
2. Chakra Training increases the ammount of Chakra you have by a value of +5. You can only take this training a maximum of 20 times. So that means, when you've gained +100 points in Chakra through this training, you can't take this training again.
By taking this Chakra Training session, you'll be able to increase the amount of Jutsu's you can use.
Chapter 5: Weapons and Equips. 1. Weapons 2. Equips
Throught the world of Ninja's, you'll run across stores that sell weapons and equips, along with other goodies. These things will be very important
1. The main weapons are Shuriken and Kunai Knives. This is how much damage they do.
Shuriken: 5 damage(Always thrown in multiples of 5. No more.)
Kunai Knives: 10 damage per Kunai thrown(No more then 1 can be thrown at 1 time.)
Shuriken, always do 5 damage. You always throw 5 at 1 time. No more, no less. And not 5 damage per 5 thrown, just 5 damage. So if 5 Shuriken hit my opponent, they take 5 damage.
Kunai can be thrown in any number of multiples, and do 10 damage per Kunai. Because they can do alot of damage in a turn if they hit, they cost quite a bit, and you can only have 15 in your inventory at 1 time.
You can have 50 Shuriken and 15 Kunai Knives maximum in your inventory at any given time.
2. Equipable items usually give you minimal stat bonuses, and require a certain level to wear. You'll encounter various equips through your adventure, so I can't mention them all here. I can tell you that any Equip item you find will come with a description at a store.
Some items, like steel gloves, will raise the damage your Taijutsu attacks do. That's just an example of the many items you'll find.
And, if you're lucky, maybe an enemy Ninja will drop one of these Equipable goodies.
You can only have certain items equiped at 1 time. Here's you body chart that shows equip status:
Armor: Taijutsu Weapons: Regular Weapons: Weights:
Armor such as Leather Armor, would be placed under Armor. You can only have 1 thing in each catagory at 1 time. For Taijutsu weapons, it would be like Sheet Metal Gloves, so if you're wearing something that only boosts Taijutsu, it goes there.
Weapons like Kunai Knives can be wielded as regular weapons, even though wielding them boosts Taijutsu.
Each item you buy will come with a description, so there's no need to mention them all.
Chapter 6: Fishing and Cooking.
At the store, you'll notice that they're selling things like Fishing Rods, Matches and Axes. This stuff is used for Cooking and Fishing.
During your quest, you may come across a body of water. You can fish for, well, fish. If you use an Axe to cut down logs to burn, you can cook the fish for food to eat. Certain fish heal you certain amounts. Here's the fish guide.
Fish: 5 HP Trout: 7 HP Bass: 10 HP Shrimp: 3 HP and 3 Chakra Shark: 50 HP and 10 Chakra Lobster: 20 HP and 10 Chakra Swordfish: 30 HP and 7 Chakra Tuna: 20 HP and 5 Chakra
You need a Harthingy to catch Shark, Swordfish, and Tuna. A Lobster Pot to catch Lobsters. A Fishing Rod to catch Fish, Trout, and Bass, and a Fishing Net to catch Shrimp.
After that, you can cut down a tree for a batch of 3 logs. To start a fire, you obviously need a pack of matches, which can be bought at a General Store. Once you start a fire, just cook the fish, and it'll be ready to eat. Here's a simple to remember diagram of what tool catches what:
Fishing Rod: Fish, Bass Trout Fishing Net: Shrimp Lobster Pot: Lobsters Harthingy: Sharks, Swordfish, Tuna
Remember, a fish must be cooked before you can eat it.
Chapter 7: Your Inventory and Bank.
Everything that you're carrying is stored in your inventory. Everything from weapons, food, tools, ect. You can have an unlimited amount of stuff in your inventory at one time, but if you die while holding any of it, it's all lost, including any money you're holding.
To prevent you from losing stuff if you die, store them in your bank. Every town has a bank where you can store anything. You can access your account from any bank in every part of the world.
Chapter 8: Food.
As I explained in the Fishing and Cooking section, you can recover points through eating fish you cook. But that isn't the only food in the world.
In every town, there's a place to buy different types of food such as Ramen, and other popular foods. When you look at a Menu, the item description and how much it heals will be displayed.
You can also order anything to go, so you can keep it in your inventory for in battle.
Chapter 9: Food in battle.
Shortest chapter ever. It's easy to explain.
In battle, you can heal yourself with any food item you're carrying, but it counts as your turn.
Guide Incomplete.
|
|